Friday, September 7, 2012

Wasp Antagonist

This is the main antagonist in the game so far. The wasps pop out during the game and try to kill the player (the bee).


I'm still working on a "princess bee," the flowers, pollen tokens, the queen, and the general game background.  

New concept with the "princess bee:" apparently bees from one hive will kidnap young queen bees from other hives. I figured this could be a fun second or third level objective. 

First level: Learn controls while collection pollen tokens and fighting off evil wasps. Goal complete when player returns to the hive to give pollen to the queen.
Second level: Collect more pollen, fight off more wasps, collect dance step patterns to tell the hive how to get back to the best flowers. Goal complete when player arranges the dance steps and gives pollen to the queen.
Third level: Collect more pollen, fight more wasps, find the opposing hive, and kidnap the "princess bee." Goal complete when player returns "princess bee" to the home hive. 

Still open for suggestions on other levels. 

I'm pretty sure I'll switch to compositing this whole thing in Torque rather than GameMaker (Torque looked simpler to understand from the get-go). I'm trying to make the characters really simple, mostly because that's the style I want for a simple 2D game, and because I want all the extra time I can get to focus on learning the program really well. 

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