So, I'm very grateful to be dating a gamer and have lots of friends who are gamers so I can pick their brains for ideas on game schematics. The second level might change to simply the dance on the grid to tell the Queen Bee and the rest of the hive how to get to the pollen. This does mean a change in my design for the levels, but that's okay at this point. I'm going to have to figure out a way for the player to save information on how each flower is found that way the grid is easier to navigate and understand in the second level. The third level I would still like to keep as a kidnap the "Princess Bee" in which the player has to fight off other bees (which means another character design soon to come) and kidnap their "Princess Bee."
Things still left to make:
Princess Bee
other Worker Bees
Queen Bee
Grid system for the map dance
direction collection system
hives
level backgrounds
These should be completed pretty soon so I can focus on learning Torque 2D and composite the game.
I appreciate all constructive comments and critiques. :)
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