Sunday, December 9, 2012

Screenshot

So.... my Torque2D trial ended before I could finish so everything is getting finished in GameSalad so that it will be ready in time. I don't have $128 right now to buy the program. Maybe sometime later I'll be able to afford it so I can make stuff with it. But for now, GameSalad.
I just wanted to post a pic of the game's current layout. All that's really left now is adding the code to make the game work.


Ignore the giant black space above. I had to resize to the iPhone horizontal screen size and for some reason the black part is still there. It should still scroll when I'm done. It's due Tuesday so everything will finished by then.

Sunday, December 2, 2012

Game art for Final game

I will post the game concept sketches later (I actually sketched these by hand on graph paper first).
While I was looking for Torque 2D tutorials I came across these AMAZING videos on youtube by HillBilly1Gamer (I think that was his name) on game design methods. These vids apply well to any program for games, not just Torque 2D. One of the tips he mentions is to use graph paper to design your game characters. That way you can measure out how big each one is in comparison to another and how in Torque 2D it helps you plan out how many blocks each game character or piece measures out to in game. Also he mentions that if you are creating the pieces in photoshop, you can turn on the grid function to do this same process.
These were very helpful and the tip on the graph paper is a life-saver!
Here are my photoshop colored pieces:



The purpose of the game will be to fly the spaceship through a scrolling landscape and fire the tractor beam to capture various game characters (chickens, cows, famers, and political figures) to earn points, varying for each character. I'm not sure if I will add a function that reduces points like capturing a pig, so if time allows, that might be a level 2 function. This is another example of my boyfriend having much better ideas for fun simple games than me. Thankfully, the art and concept is so simple I have more time to devote to the coding process. I have high hopes for this one!