Sunday, December 9, 2012

Screenshot

So.... my Torque2D trial ended before I could finish so everything is getting finished in GameSalad so that it will be ready in time. I don't have $128 right now to buy the program. Maybe sometime later I'll be able to afford it so I can make stuff with it. But for now, GameSalad.
I just wanted to post a pic of the game's current layout. All that's really left now is adding the code to make the game work.


Ignore the giant black space above. I had to resize to the iPhone horizontal screen size and for some reason the black part is still there. It should still scroll when I'm done. It's due Tuesday so everything will finished by then.

Sunday, December 2, 2012

Game art for Final game

I will post the game concept sketches later (I actually sketched these by hand on graph paper first).
While I was looking for Torque 2D tutorials I came across these AMAZING videos on youtube by HillBilly1Gamer (I think that was his name) on game design methods. These vids apply well to any program for games, not just Torque 2D. One of the tips he mentions is to use graph paper to design your game characters. That way you can measure out how big each one is in comparison to another and how in Torque 2D it helps you plan out how many blocks each game character or piece measures out to in game. Also he mentions that if you are creating the pieces in photoshop, you can turn on the grid function to do this same process.
These were very helpful and the tip on the graph paper is a life-saver!
Here are my photoshop colored pieces:



The purpose of the game will be to fly the spaceship through a scrolling landscape and fire the tractor beam to capture various game characters (chickens, cows, famers, and political figures) to earn points, varying for each character. I'm not sure if I will add a function that reduces points like capturing a pig, so if time allows, that might be a level 2 function. This is another example of my boyfriend having much better ideas for fun simple games than me. Thankfully, the art and concept is so simple I have more time to devote to the coding process. I have high hopes for this one!

Tuesday, November 13, 2012

Game Script updated and fixed kind of

Okay, so I managed to get the script to work at at least a demo level. I am going to pick the brain of my computer guru brother over Thanksgiving and ask Jeff's ActionScript guru friend for help as well. And, eventually I will get more game art from Evlon (the owner of the sim game website) and will be able to add more dynamic to the game. These pics are evidence of the new coding that I figured out yesterday to make it work as it stands now:



I will repost more as I fix this. Not sure what my last project will be.

Wednesday, November 7, 2012

I can't understand it

I have to admit defeat for now. Even if I stay up all night, I cannot understand ActionScript 3.0 in a matter of a few weeks. I want to improve this game. As of now, all I can do is move an animated character with the arrow keys and thanks to source codes from FlashGameU® I can make the mouse cursor look like a hand when it goes over an object (however those files were supposed to create an inventory system and this did not work because I have no clue how to re-apply the math that is used). Also, the ActionScript for CS3 in the book from Jeff is different from the AS3 in CS5.5.
If possible, I'd like to try to make a better effort to attend during the Game Production class and get help on this. I want to fix it, especially since it's for a close friend (who I am hoping will actually provide me more game art if she has more time). I want to improve this and am willing to take the appropriate grade until I can make it better. Or even keep the lower grade for it. I still want to come in for help if possible and will stay late tomorrow/today to work on it in the class.
(btw, the post says I'm putting it up at 11 something on Wednesday, it is actually 1:40 AM on Thursday that I'm posting this)

Starting Over

It's now 10:30 and all of the fighting I have done with Flash all afternoon has been for naught. I'm going to have to start over and make this less complicated if possible.
Also, found out that I also have a two page paper due tomorrow.

This Game

This game may have to be submitted tomorrow with some issues then resubmitted. As it stands at 7:00 tonight I have: this game, 4 thumbnails for O'Keefe (in a medium I'm not familiar with), a quiz for Bible, a group project meeting for presentation tomorrow, and a slideshow to compile. I'm already resigned to having not much if any sleep tonight. However, because the Bible project affects more than just me, it has to be a high priority.
I am trying over and over to code this game. This is the second Flash game I have ever worked on. It will most likely show tomorrow. However, because it is for my roommate's personal SIM website, I will be continuing to work on it and improve it. It may take a while for me to get home and get the other ActionScript book I ordered, because Amazon shipped it to my house, not the school, and my family cannot afford to mail it here as quickly as I needed it.

The Code isn't working

The codes from the book are popping up error messages all over the place. I'm assuming this is from the difference between the CS3 code in the book and my CS5.5. I'm trying to glean what I can from the updated source files.