While I was looking for Torque 2D tutorials I came across these AMAZING videos on youtube by HillBilly1Gamer (I think that was his name) on game design methods. These vids apply well to any program for games, not just Torque 2D. One of the tips he mentions is to use graph paper to design your game characters. That way you can measure out how big each one is in comparison to another and how in Torque 2D it helps you plan out how many blocks each game character or piece measures out to in game. Also he mentions that if you are creating the pieces in photoshop, you can turn on the grid function to do this same process.
These were very helpful and the tip on the graph paper is a life-saver!
Here are my photoshop colored pieces:
The purpose of the game will be to fly the spaceship through a scrolling landscape and fire the tractor beam to capture various game characters (chickens, cows, famers, and political figures) to earn points, varying for each character. I'm not sure if I will add a function that reduces points like capturing a pig, so if time allows, that might be a level 2 function. This is another example of my boyfriend having much better ideas for fun simple games than me. Thankfully, the art and concept is so simple I have more time to devote to the coding process. I have high hopes for this one!



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